
Note: we are using the Eclipse IDE for Java Developers in this tutorial. Warning: this tutorial is long and sometimes complicated, but you will see very soon that as result we will be able to make games very easily.** We implement it once and then never worry about it again. The good news: the Renderer will take care of all of this.
#Java lwjgl set window on second monitor how to
Ever heard of glOrtho and glViewport? Do you know how to switch from 3D to 2D rendering? Those things can be complicated. When making more complex games, the Render code will get bigger and bigger.Ī few things can seem very complicated at first, but we implemented it that way to make it as easy to use as possible. The implementation presented here is simplified as far as possible. Our Renderer will take care of everything and it has to be re-usable over and over again in different games. To solve this problem, we will create a Renderer. We want to make several games in the future, and we certainly don't want to worry about those problems every single time when we start a new game project.

To test everything, we also want to implement a function that draws a simple quad on the screen.Īll those things are not completely easy to do. If you are currently using the native launcher, but are experiencing this problem.
#Java lwjgl set window on second monitor update
Using the native launcher, or downgrading to a java version older than 8 update 60 seems to correct this issue. At some point we will also have to initialize a few resources like textures and to keep our system clear, we need to free them at some point as well. For those with Intel HD (1st gen), and HD 2000/3000 (Sandy Bridge) graphics, using Windows 10, this issue seems to be linked to updated java versions. We will have to create a Window, tell OpenGL to use it, draw on it, clear it and then draw on it again (and so on). .Window - on getFrontWindow1() tell application System Events set theFrontWindow to first window of (first process whose frontmost is true) - set. The interested reader can find in-depth knowledge about OpenGL in the Wikipedia OpenGL article. In this tutorial we will learn how to use OpenGL in Java create a Renderer class that can be used in our games. We will do this by using the amazing Open Graphics Library ( OpenGL). We want to make a game, so we will need a way to draw 2D and 3D objects on the screen.
